Our students from the course Computational Intelligence in Games got the second place at this year’s international Competition on Computational Intelligence in Games in Santorini, Greece.
Congratulations to them and well-done --> http://www.ice.ci.ritsumei.ac.jp/~ftgaic/index-R.html
We celebrated the graduation of two of our Master Students, Florian Uhde and Andrei Stein :-)
On July 29th, Sanaz gave a Plenary Talk at IEEE World Congress on Computational Intelligence about "Decision-Maker Swarms":
Swarm intelligence is one of the popular approaches in computational intelligence. It models a collective behavior of simple individuals with simple rules and local interactions. In nature, swarm intelligent systems are known to be flexible, robust against failures and adaptive to the changes in the environment. This talk presents the theory of swarm intelligence and its application in technical systems. The major focus is on the methodologies for social and cooperative behavior of technical systems in unknown environments. Particularly, multi-objective decision-making at runtime in dynamic environments will be addressed. The application and the corresponding challenges in swarm robotics using flying objects and real-time simulations in dynamic environments will be presented.
Thanks to our CIG students, Acagamics and FaraFIN for organizing the event!
The students of the CIG course organized the 2016 "OvGU Computational Intelligence in Games Competition" on July 6th, 2016. The winners are:
1st Position: (Ichiban-Chan AI)
1. Anna Schmeier
2. Daniel Pohlandt
2nd Position: (DoomAI)
1. Prashanth Siddagangaiah
2. Ajay Jason Andrade
3rd Position: (OttoNorrisAI)
1. Robby Henkelmann
2. Tilman Reipsch
3. Alexander Simmer
On Saturday 21st May, over 1000 people visited SwarmLab. The highlight was the live television broadcast program at 19:15 on MDR.
We presented our Mixed-Reality Swarm: One flying robot flying in autonomous mode and two others in simulation. The three of them were connected to each other using the concepts of Swarm Intelligence: Flying while keeping a swarm formation.
Additionally we presented our 4 flying robots which have a swarm behavior and fly like birds -without direct communication with each other- and keep the same height. They only use ultrasound sensors to feel where the other swarm members are.
The third program was the Rolling Swarm. The visitors could play a game with the rolling swarm and collectively solve the game.
Rolling Swarm: Visit our new members in SwarmLab on LNDW16: May 21st in Room G29-035
Here you can see the interview with Xenija
Mitmach-Experiment -- Lange Nacht der Wiseenschaft 2016
In diesem Mitmach-Experiment können einzelne Personen einen Copter teilautonom steuern und müssen dabei versuchen einen virtuellen Copter zu fangen. Der andere Copter verwendet Methoden der Schwarmrobotik um dem menschlich gesteuerten Copter zu entkommen. Dabei werden die Grundlagen der Schwarmintelligenz und -Robotik interaktiv vorgestellt und erläutert. Zusätzlich können die Zuschauer erkennen, wie die Kombination von Virtuellen und Echten Robotern genutzt werden können um komplexe System zu verstehen und mit wenig Aufwand zu parametrisieren.
Wann: 21. Mai 2016, um 19:00 Uhr
Wo: SwarmLab der Otto-von-Guericke-Universität Magdeburg Raum G29-035
SwarmLab was in the news:
SwarmLab was present at CeBIT 2016: We gave a talk and presented a swarm of four flying FINken-II robots.
Last Friday (15th January), a group of students from Max-Weber-Program visited the SwarmLab. It was a very nice experience for us to share and discuss our newest research with them! Thanks for visiting us, Lukas, Moritz, and Julian!
On Friday October 2, we hosted another Ada Lovelace breakfast in SwarmLab :-)
On Saturday 19.09.2015, Sanaz gave a lecture about Swarm Intelligence in KinderUni at the University of Magdeburg. After the lecture, the children (8 to 12 years old) attended a swarm game. It was really nice! Thanks to our KinderUni students :-)
Kei Harada from Doshisha University, Kyoto (Japan) visited our lab for about 6 months. The members of Lab organized a farewell party for him:
We enjoyed working with Kei and hope that he visits us very soon again!
Axel Garcia and the Team Machete from the course Computational Intelligence in Games won the first prize in the Fighting Game Competition at the IEEE Computational Intelligence in Games Conference, which was held from 31 August to 2 September 2015 in Taiwan:
Here to the results: http://www.ice.ci.ritsumei.ac.jp/~ftgaic/index-R.html